KOceanSaver

Screensavers

Source (link to git-repo or to original if based on someone elses unmodified work): Add the source-code for this project on opencode.net

10
7 .7
Description:

An under water screen saver for KDE4
Thanks to John Stamp for your help.

todo:
sea creature swimming pattern
camera movement (swimming through seen)

How to Install:
1 install package build-essential cmake kdebase-workspace-dev libqt4-opengl-dev or your distros equivalent
2 download.
3 extract (tar -xzf "the file you downloaded")
4 change to the new directory (KOceanSaver)
5 cmake -DCMAKE_INSTALL_PREFIX:PATH=/usr CMakeLists.txt
6 sudo make install

And a big thanks to the guys and gals at mepis-deb.org for making the debian packages for all of us who use a debian distro.

If your distro is not (k)ubuntu then you may or may not need the -DCMAKE_INSTALL_PREFIX:PATH=/usr. a simple
1 cmake CMakeLists.txt
2 sudo make install
will work for you.
Last changelog:

7 years ago

0.1, 0.2, 0.3
1 Faster skeleton animation function for fish. (this dropped CPU usage by half or more on my computer even with wave added. Matrix is only calculated once for each bone instead of once for each vertex)
2 Added ocean surface with waves. (Please let me know what you think)
3 Moved things around to make it more aesthetic

Please give feedback so I know if I'm going in the right direction

0.4
1. Changed time basted movement (much faster now)
2. Adding Setting Dialog.
3. Adding new fish

0.5
1 Changed form qmake to cmake.

0.6
1 Added rocking motion.

0.7
1. Bug fixes and performance improvements.
2. Added Orca.
3. Added new function for attached fish (remora).

0.8
1. Bug fixes (fish disapeare after screen suspend)
2 Added fish: Grouper.

C

jboss1995

11 years ago

Cool that would be grate. There are some pictures of fish in the data directory. Make low polygon models of the ones you like and let me know. Don't make the fins one sided They have to have two sides. My e-mail is down so just let me know when you get something with a comment. I will try to get my e-mail up soon.

Thanks a lot for your help.

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frapell

11 years ago

Sorry, sudo aptitude install kdebase-workspace-dev solved it.

regards

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fwjs28

11 years ago

How do you install it?!?!?

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C

jboss1995

11 years ago

Good question. Sorry I did not explain this before.

1 download.
2 extract (tar -xzf "the file you downloaded")
3 change to the new directory (KOceanSaver)
4 run "qmake KOceanSaver.pro"
5 run "sudo make install"

That should do it.

Let me know if it works ok for you. Hope you enjoy it.

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leftycrupps

11 years ago

I understand that this is only a screensaver, not really an "Ocean Saver" per se, but it would be nice if part of the config for this screensaver could somehow tie into donating spare CPU cycles to (in this case) an ocean-related research group.

Just a thought :)

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C

jboss1995

11 years ago

Yes I did call it "ocean saver" for a reason. I have something similar in mind.

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nhnFreespirit

11 years ago

Great work. It still has some rough edges, but with some work, this could turn into something really fantastic!

I am already looking forwards to future versions! :-)

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C

jboss1995

11 years ago

And it runs slow. Edit Ocean.cpp line 34
Ocean::Ocean(QWidget *parent) : QGLWidget(QGLFormat(QGL::SampleBuffers|QGL::AlphaChannel|QGL::DirectRendering), parent)

to look like

Ocean::Ocean(QWidget *parent) : QGLWidget(parent)

Will speed thins up for you.

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9

janet

8 years ago

Is this still valid?

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joti1234

11 years ago

Yes its works!
Good work!

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C

jboss1995

11 years ago

config menu
resolution setting
opengl setting
number of each sea creature
sea creature swimming pattern

camera movement (swimming through seen)

Please let me know if you would like to see anything add or changed.

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nhnFreespirit

11 years ago

Some more "stuff" on the bottom ( plants, corals, rocks ) that the fish could swim around would be great.

Also, the chest looks very solid and "in your face". I would expect it to look a bit softer being under water. Perhaps just moving it backs a bit would help.

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C

jboss1995

11 years ago

Thanks for the idea. You any good with a 3D modeler like blender? If so, would you be willing to help out with that? Not to put you on the spot but anyone is welcome to help. I will add your name to the list of credits. Just let me know. That goes for anyone who would like to help and contributes.

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nhnFreespirit

11 years ago

No, to be honest I don't know the first thing about 3D modeling. Also, I simply don't have much time to spend on other projects as I am quite deeply involved in Amarok 2.

I hope other people will joining you though, and I am sure they will as this projects seems to have so much potential.

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C

jboss1995

11 years ago

Sorry just saw your comment. Thanks for to nice comment. And coming from someone working on the Amarok project is an honor. That is great project. I use it all the time. Keep up the good work.

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joti1234

11 years ago

Yes pleas do it

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7 years ago

0.1, 0.2, 0.3
1 Faster skeleton animation function for fish. (this dropped CPU usage by half or more on my computer even with wave added. Matrix is only calculated once for each bone instead of once for each vertex)
2 Added ocean surface with waves. (Please let me know what you think)
3 Moved things around to make it more aesthetic

Please give feedback so I know if I'm going in the right direction

0.4
1. Changed time basted movement (much faster now)
2. Adding Setting Dialog.
3. Adding new fish

0.5
1 Changed form qmake to cmake.

0.6
1 Added rocking motion.

0.7
1. Bug fixes and performance improvements.
2. Added Orca.
3. Added new function for attached fish (remora).

0.8
1. Bug fixes (fish disapeare after screen suspend)
2 Added fish: Grouper.

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