

If that's the same version you shared on Google+, then I've already tried it. It's definitely better but the shadows are still too prominent in my opinion.
I hope you'll find a good looking and sensible solution. Good luck! - Mar 26 2013
Values would be a bit higher since those surface are glass-like and partly reflective and would pick up light that's shining on them/ environment but it would definitely be clear that you can see their own shadows through them. Currently that would result in much darker panel colors.
(so that would be one more reason for much brighter/softer shadows ;.) - Mar 24 2013
One could achieve the same 'soft' effect even with sharp shadows by making them more transparent (as if they were under indirect light) - Mar 23 2013
I find the shadows in the preview 4 far too strong. I don't mind the size but they definitely could be softer or more transparent.
So assuming that the light in a UI should make sense, which is questionable, here is my attempt at reasoning this out.
In your current design shadows end with a sharp round edge on -all- corners, which makes little sense light-wise, unless you imagine many strong point-lights hovering over every UI element.
The only case with equally sized sharp shadows would be if the strong imaginary light source were very far away but in this case the shadow size would be close to zero because the viewer and the far away light source are aligned.
(+ as far as I know KDE widgets don't support shadow offset, so they have to be aligned)
If it's just one strong light source close and directly behind, you would see differently sized shadows, which is impossible to do right now in KDE.
So the only 'reasonable' way to do this is to assume having a diffuse light source/s somewhere close to the display. In this setting you would see nice soft shadows, thus not only hiding the fact that they should have different sizes but also the number of lights becomes more or less irrelevant.
PS This is probably what went on in some of the wondrous minds sitting in the Cupertino Spaceship and pondering the same questions. ...or not. - Mar 23 2013

Cursors by JenyaYQ 12 comments

Cursors by JenyaYQ 12 comments

Cursors by JenyaYQ 12 comments

Cursors by JenyaYQ 12 comments

Cursors by JenyaYQ 12 comments

QtCurve by CraigD 2890 comments

Cursors by JenyaYQ 12 comments
- Mar 04 2013

System Software by Etric 267 comments

Cursors by JenyaYQ 12 comments
However I see your point.
It's best if you try to do it yourself, the sources directory contains all the necessary files. A Krita 2.7 file (source.kra) has all the layers for constructing your own version. In this particular case you could simply inverse every png and then remake them (make -ik, -ik because a lot of cursors are still missing)
Anyway, thanks for your comment. - Mar 03 2013

Cursors by JenyaYQ 4 comments

Cursors by JenyaYQ 4 comments
- Nov 10 2012